During our GI Live Online event earlier this year, spoke with Iam8bit founder Jon Gibson about the role of physical media in today's industry and how it has evolved in recent years. ![]() Some do so by offering something a little more specialised, and a prime example of this is merchandise provider and indie publisher Iam8bit.įounded in 2005 and started as the world's first pop culture themed art show - that theme, of course, being video games - the US company not only sells boxed editions of previously download-only titles, but also more specialist items such as vinyl soundtracks and art prints. Yet demand remains high enough for physical items that many businesses can still justify the cost and complexities of manufacturing. The video games industry has passed the digital tipping point, with the bulk of software purchased accounted for by downloads rather than boxed product.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |